Tactical Arsenal Command

Strategic Squad Combat

Command up to 7 tactical units through physics-driven 2D combat scenarios where every projectile, explosion, and environmental interaction follows realistic physics laws. TAC:SSC combines deep tactical squad management with turn-based strategic campaigns, featuring infinite customization through modular loadout systems and brand-based equipment doctrines.

Experience the evolution of tactical warfare gaming through procedurally generated campaigns, destructible environments, and a persistent galactic conquest metagame where your strategic decisions shape entire star systems.

🎯Target Audience
Strategy & Tactics Enthusiasts who appreciate deep customization, realistic physics simulation, and complex decision-making. Appeals to players who enjoy games like Cortex Command, Advance Wars, and XCOM but crave more tactical control and physics-based combat interactions.
Game's Purpose
Fulfills the human need for mastery and competence through tactical skill development, creative expression via infinite customization options, and strategic planning satisfaction through long-term campaign progression and galactic conquest.
🔧Core Concept
Physics-driven tactical combat where every decision has realistic consequences. Players command squads through authentic military scenarios using customizable equipment, realistic ballistics, and destructible environments that respond to real physics laws.
Galactic Civilization Overview
"In the golden age of galactic civilization, tactical agents maintain peace across countless star systems, confronting threats that could destabilize the harmony achieved after the great wars."

📖 Lore & Story

The Golden Age of Galactic Civilization - TAC:SSC takes place in humanity's greatest era, where advanced technology, biological immortality, and peaceful cooperation have created a thriving multi-species society spanning countless star systems.
🌌The Setting
A Post-War Utopia: Centuries after the devastating Eradication Wars that nearly destroyed civilization, humanity and allied alien species have evolved into the Homo Mugen—an advanced, immortal, and highly adaptable species capable of biological and technological enhancement.

Galactic Administration: The combined galactic race operates through a massive administration agency that coordinates peaceful expansion, resource management, and threat response across multiple galaxies. Technology has eliminated scarcity, crime, and most forms of conflict.

Advanced Military Technology: AAL (Alteisen Arsenal Laboratories) provides standardized, physics-based military equipment to all factions. Their technology emphasizes realistic ballistics, modular customization, and sustainable tactical operations.
⚔️The Conflict
Emerging Threats: Despite achieving galactic peace, dangerous entities still threaten the stability of civilization. Space monsters, rogue AI systems, dimensional anomalies, and remnant hostile forces require tactical intervention.

Tactical Response Teams: Specialized agents equipped with customizable loadouts and mobile command bases (bunkerships) respond to these threats through precision operations, strategic infiltration, and physics-based combat.

Brand-Based Military Doctrine: Different tactical philosophies and equipment manufacturers provide varied approaches to problem-solving, from direct assault to stealth operations to technological superiority.
🎯Your Role
Elite Tactical Agent: You command specialized response teams for the galactic administration, tasked with maintaining peace and security across star systems. Each mission contributes to the greater goal of galactic stability.

Campaign Liberation: Your tactical successes directly impact galactic conquest progression, clearing threats from entire regions and contributing to the administration's peaceful expansion efforts.

Strategic Impact: Success advances civilization's reach to new galaxies, while mission failures create delays that require other agents to compensate—but never result in permanent setbacks to the greater cause.

🎮 Controls & Interface

TAC:SSC features a hybrid control system that seamlessly blends direct unit control with tactical squad command. Players can directly control any squad member like an FPS character while issuing strategic commands to AI-controlled teammates.

A/D
Move Left/Right or Direction Swap
W
Jump/Jetpack/Up Movement
S
Crouch/Drop/Down Movement
Mouse
Aim Direction & Camera Control
M1
Primary Fire/Activate Item
M2
Tactical Pie Menu/Inventory
Z/C
Previous/Next Squad Member
X
Buy Menu/Mission Menu
F
Quick Pickup/Loot
G
Drop/Throw Item
E
Use/Interact/Context Action
1-9
Hotkey Quick Equipment Slots

Camera System: Mouse aiming shifts camera position (Soldat-style) for enhanced tactical awareness. Characters can duck to half-size, go prone (rotate 90°), and perform advanced mobility maneuvers through destructible tile-based environments.

AALSW Combat Vignette
"Command your squad through physics-driven tactical combat where every shot, explosion, and movement follows realistic laws of physics—your tactical decisions have tangible, realistic consequences."

🏗️ Game Architecture

⚔️Moment-to-Moment Gameplay
Physics-driven 2D tactical combat where players control up to 7 units (4 infantry + 1 command unit + 2 vehicles) in destructible environments. Every projectile, explosion, and interaction follows realistic physics. Characters can swap equipment, dual-wield weapons, use advanced mobility (ducking, prone, jetpacks), and interact with semi-destructible tile-based terrain. Ammunition is limited but resupplied through tactical logistics.
🗺️Campaign Layer (Low Metagame)
Turn-based overworld tactics on square grid maps reminiscent of Advance Wars, but with enhanced stealth, resource management, and base building. Players move units first, then choose context-sensitive actions. Build bunkers, manage bunkerships (mobile command bases), capture strategic locations, and eliminate enemy faction cores through direct assault, infiltration, or systematic attrition campaigns.
🌌Galactic Conquest (High Metagame)
Persistent universe progression where completed campaigns contribute to galactic liberation as an agent of a massive administration agency. Each victory advances galaxy-wide conquest, while failures create delays but never permanent setbacks. Manage farming overworlds for resource production, choose priority threat responses, and shape the strategic direction of entire star systems through your tactical successes.
🎯Practical Game Flow
Sessions flow from loadout preparation in the tactical garage (selecting brand licenses, customizing squads, designing bunkerships) to mission briefings on star maps, then into tactical execution through physics-based combat or stealth infiltration. Players can pause at natural stopping points or continue through connected campaign chains, with automated saves preserving progress between sessions.

🎮 Game Modes

Campaign Mode
Long-term strategic progression through interconnected overworld campaigns. Build persistent bases, manage resources across multiple star systems, and contribute to galactic liberation efforts. Sessions can last several hours with deep strategic planning and tactical execution.
Skirmish Mode
Quick tactical battles for 1-10 minute sessions. Single combat scenarios, squad vs squad eliminations, or focused assault missions without the overworld layer. Perfect for testing loadouts, learning mechanics, or quick tactical satisfaction.
🧩Challenge Mode
Physics puzzle scenarios and specialized tactical challenges. Break-the-targets courses, stealth infiltration tests, resource management challenges, and creative destruction scenarios that push the physics engine to its limits.

🔧 Features & Mechanics

🎯 Physics-Based Combat System

Every interaction follows realistic physics laws. Projectiles have authentic ballistics, explosions create realistic shockwaves and debris, and environmental destruction affects tactical positioning. Characters can duck to half-size, go prone horizontally, and use physics-based movement through destructible tile-based terrain (8x8 or 16x16 tiles).

Ammunition has weight and inertia, cover can be destroyed strategically, and tactical decisions create cascading physical consequences. The semi-destructible world responds authentically to explosions, projectile impacts, and environmental manipulation.

Realistic Ballistics Impact & Debris Unit Position

🛠️ Modular Squad Customization

Infinite tactical possibilities through modular design. Characters can swap, loot, drop, and throw any equipment they hold. Dual-wield weapons, equip multiple gadgets, and customize loadouts for specific mission requirements. The tactical garage system allows pre-mission planning and squad template creation.

Equipment includes weapons (Call of Duty-style weapon groups), wearable armor, utility gadgets, special abilities, and mobility enhancements. Each piece of gear affects gameplay mechanics, weight distribution, and tactical options available during combat.

UNIT Weapons Armor Gadgets Abilities

🏷️ Brand License System

Choose tactical doctrines and equipment philosophies. Before each campaign, select 1-5 equipment brands (similar to Cortex Command factions) that define your tactical options. Each brand offers unique weapons, vehicles, systems, and tactical approaches with distinct gameplay styles.

Fewer brands selected means better discounts and operational benefits, while omni-pass access provides maximum flexibility at higher costs and potential reliability issues. Apron's military contractor service occasionally faces supply disruptions, forcing tactical adaptation.

🏭 Bunkership Design System

Design and build mobile command bases. Bunkerships serve as tactical headquarters with modular internal systems: airlocks, weapons, hangars, barracks, resource silos, manufacturing facilities, sensors, and defensive systems. Each module affects operational capabilities and tactical options.

Design philosophy varies by AI archetype opponent (based on 7 sins/virtues), creating distinct visual and functional differences. Bunkerships can be captured, stolen, or destroyed, adding strategic depth to overworld campaigns.

🗺️ Turn-Based Overworld Tactics

Strategic movement and positioning on grid-based maps. Move units first, then choose context-sensitive actions based on discovered circumstances. Features include fog of war systems, stealth mechanics, electronic warfare (ECM/ECCM), fake installations, and multi-faction battles.

Advanced mechanics include prisoner capture, resource extraction, weather effects, terraforming, superweapons, and kaiju-scale space monsters. The strategic layer seamlessly integrates with tactical combat through direct engagement triggers.

🏗️ Resource & Industry Management

Sustainable tactical operations through resource mastery. Manage diverse resource types: standard materials (wood, metal, rare earth), exotic crystals (bavarium, tiberium), and ultimate fuels (uranium, antimatter). Resources exist in renewable and non-renewable variants.

Establish farming overworlds that operate like relaxed 4X games, providing steady supply chains to support tactical operations. Balance exploitation with restoration (Terra Nil-style environmental healing) for long-term sustainability.

Physics-Based Combat Feature
"Every projectile follows authentic ballistics, every explosion creates realistic debris patterns, and every tactical decision generates tangible physical consequences in the destructible environment."
AALSW Box Art

Tactical Arsenal Command: Strategic Squad Combat

Master the art of tactical warfare where physics meets strategy. Command customizable squads through destructible environments using realistic combat mechanics and infinite equipment combinations.

Campaign Mode: Deep strategic progression through galactic liberation campaigns with persistent base building and resource management.

Physics-Driven Combat: Every shot, explosion, and movement follows authentic physics laws with full environmental destruction.

Infinite Customization: Modular equipment system with brand-based tactical doctrines and procedurally generated challenges.

Experience tactical gaming where every decision matters and every battle tells a unique physics-driven story.