Reactorcore's Personal Game Design Project

Chain Reaction Demolition Punch

Cyclops Building Destruction

Experience the satisfying precision of alien-powered demolition! As Wreks, a friendly one-eyed extraterrestrial running Earth's most enthusiastic demolition company, use cosmic strength and physics-based destruction to turn entire buildings into perfectly recycled materials.

Every superhero punch creates a cascade of spectacular physics interactions, where alien heat transfer and momentum combine to create chain reactions that would make any Galactic Demolition Academy proud!

Master the art of strategic destruction across randomly generated building contracts, building your intergalactic demolition company's reputation one perfectly executed (and surprisingly affordable) job at a time.

🎯 Target Audience

Physics simulation enthusiasts, fans of destruction games, and players who enjoy satisfying cause-and-effect gameplay. Appeals to those who appreciate technical depth wrapped in accessible mechanics.

âš¡ Game's Purpose

Provides stress relief through superhero-powered destruction and satisfies the universal (Earth and beyond!) need for mastery through precision-based gameplay. Offers the satisfaction of complex physics systems responding to enthusiastic alien punches.

🔬 Core Concept

Strategic targeting combined with alien-enhanced physics creates cascading destruction. Players learn to channel Wreks's cosmic perspective to read building structures and use otherworldly heat transfer mechanics to achieve maximum demolition efficiency with surprisingly minimal effort.

"CRASH! BOOM! *THUD* ...Sorry about your parking lot! I think I punched my spaceship dashboard too hard."

Lore & Story

Origin Story: Galactic Demolition Expert

Four months ago, a mysterious spaceship crash-landed in downtown Metro City! Out stepped Wreks, a friendly one-eyed alien superhero with an unusual passion: punching really, REALLY hard things until they turn into smaller, more manageable pieces. Earth's first reaction? Panic. Wreks's first reaction? "Yoo, look at all these hard punchable buildings!"


The Accidental Hero: Much to everyone's relief (and slight concern), Wreks wasn't here to conquer Earth—they just really, REALLY love demolition work! After accidentally helping clear a condemned building with one enthusiastic punch, the mayor realized this alien's destructive enthusiasm could solve the city's mounting demolition backlog. Thus, "Cyclops Demolition Services" was born!


Superhero Business Owner: Powered with alien strength, surprisingly competitive pricing, and an infectious enthusiasm for turning buildings into rubble, Wreks quickly built a loyal customer base. Sure, they're a bit reckless and sometimes forget human safety protocols, but their heart's in the right place and their demolition results speak for themselves!


Current Mission: Business is booming! Every day brings new customers with unwanted structures that need to become wanted piles of recyclable materials. From abandoned warehouses to stubborn old hotels, Wreks approaches each job with the same alien optimism: "If it's standing up and shouldn't be, I can fix that!"

Controls & Interface

Mouse Targeting

Click anywhere on the building to set your punch target. Visual indicators show blast radius preview.

Power Charging

Hold mouse button to charge power meter. Longer charge = larger blast radius (10-100 pixels) and greater destructive force.

Physics Feedback

Watch real-time heat distribution and shrapnel momentum. Learn to predict chain reactions for optimal demolition efficiency.

Demolition Interface

Clean, minimal UI focuses attention on the destruction spectacle. Clear progress indicators show building integrity and job completion status.

"Watch physics transform solid stone into cascading destruction"

Game Layers

1. Moment-to-Moment Gameplay

Superhero Demolition Action

Target building weak points with alien precision, charge your cosmic power meter, and execute perfectly timed super-punches. Watch as otherworldly physics create spectacular destruction through galactic heat transfer and momentum-based shrapnel interactions that would impress even seasoned space demolition crews.

2. Low Metagame

Demolition Contracts

Complete individual demolition jobs featuring 1-5 randomly generated buildings per contract. Each contract presents unique structural challenges requiring adaptive demolition strategies and efficient resource management.

3. High Metagame

Persistent Business Management

Build your alien demolition company's reputation through a persistent contract generation system. Maintain detailed logs of completed Earth jobs, track performance metrics across multiple campaigns, and watch Wreks's enthusiastic demolition service grow through spectacularly successful (and surprisingly affordable) building removals.

4. Practical Game Flow

Quick Satisfaction Sessions

Jump in for 2-5 minute demolition sessions with immediate gratification. Perfect for quick stress relief breaks or extended company-building campaigns. Natural stopping points after each completed contract.

Game Modes

Campaign Mode: Professional Demolition Services

9 stages of random complexity featuring 1-5 buildings per demolition contract. Each stage presents unpredictable building layouts and structural challenges, ensuring no two jobs feel the same.


Purpose: Provides varied challenges that test your understanding of physics systems and demolition efficiency. Random generation keeps the experience fresh while building your expertise in structural analysis and strategic destruction planning.

Game Features & Mechanics

Physics-Based Destruction System

Realistic falling sand cellular automata powers every interaction. Materials behave according to natural physics laws, creating authentic destruction patterns that respond to force, momentum, and environmental conditions in believable ways.

Heat Transfer Chain Reactions

Advanced temperature mechanics create cascading destruction effects. Shrapnel generates heat based on velocity, stone melts at specific thresholds, and excess heat transfers to adjacent materials, triggering secondary explosions.

Procedural Building Generation

Sophisticated algorithms create unique building structures for every contract. Geometric patterns combine rectangles and detail lines to generate everything from small workshops to complex multi-story structures, all properly grounded.

Material Property System

Four distinct materials each behave differently: durable terrain that resists damage, explosive stone that transfers heat, high-velocity shrapnel that penetrates and spreads heat, and inert ash that settles naturally under gravity.

Momentum-Based Shrapnel

Shrapnel velocity directly affects penetration damage and heat distribution. Faster-moving fragments pierce deeper and transfer more thermal energy, while air resistance gradually slows particles, creating realistic ballistic behavior.

Power Scaling Mechanics

Hold-and-release charging system scales both blast radius and destructive force. Longer charges create larger destruction zones with more intense effects, allowing strategic choices between precision strikes and overwhelming force.

"Temperature and momentum create unstoppable chain reactions"

Physics System Visualization

graph TD A[Player Punch Input] --> B[Blast Radius Calculation] B --> C[Shrapnel Generation] C --> D[Momentum Assignment] D --> E[Heat Generation] E --> F{Stone Collision?} F -->|Yes| G[Heat Transfer] F -->|No| H[Continue Flight] G --> I{Melting Point Reached?} I -->|Yes| J[Convert to Ash] I -->|No| K[Heat Distribution] K --> L{Adjacent Stone?} L -->|Yes| M[Transfer Excess Heat] L -->|No| N[Secondary Explosion] M --> I N --> O[Queue Delayed Blast] J --> P[Gravity Settlement] H --> Q[Air Resistance] Q --> R{Speed > 0?} R -->|Yes| F R -->|No| S[Particle Stops] style A fill:#e53e3e,stroke:#fff,stroke-width:2px,color:#fff style N fill:#ff6b47,stroke:#fff,stroke-width:2px,color:#fff style J fill:#a0aec0,stroke:#fff,stroke-width:2px,color:#000

Chain Reaction Demolition Punch

Master the art of controlled destruction in this physics-based demolition simulator. As a professional cyclops demolition expert, use precision targeting and realistic physics to bring down buildings with spectacular chain reactions.


Every punch triggers cascading heat transfer systems that melt stone into ash through momentum-based shrapnel interactions. Build your demolition company through 9 stages of randomly generated contracts, each presenting unique structural challenges.


Experience the satisfaction of complex physics systems responding to simple inputs, where strategic planning meets spectacular destruction in the most efficient demolition service in the business.