Reactorcore's Personal Game Design Project
Stardust Assault Title Background

Stardust Assault

Twin-Stick Mecha Shooter

🚀 Game Overview

Experience the spectacular fusion of classic shmup action and cutting-edge particle physics in Stardust Assault. Pilot a powerful starmecha through waves of alien invaders, wielding an arsenal of devastating weapons that transform destruction into breathtaking art.

Combining the strategic missile targeting of Missile Command with the intense action of R-Type, every explosion becomes a canvas of colorful falling sand particles that paint the battlefield in brilliant hues. As enemies dissolve into cascading particle effects, you're not just fighting—you're creating a unique masterpiece with every playthrough.

From quick 15-minute skirmishes to epic 2-hour campaigns, Stardust Assault delivers pure twin-stick shooting bliss with a visual spectacle unlike anything else in the genre.

🎯 Target Audience

Action Game Enthusiasts who love fast-paced combat

Retro Shmup Fans seeking modern innovation

Visual Effects Lovers who appreciate spectacular particle systems

Art Creation Enthusiasts interested in gameplay-generated art

💫 Game's Purpose

Mastery & Achievement - Progressive skill development

Spectacle & Beauty - Visual feast of particle effects

Creative Expression - Art generation through gameplay

Stress Relief - Cathartic destruction mechanics

⭐ Core Concept

Transform Destruction into Art

Every enemy defeated becomes a burst of colorful particles that paint the battlefield. Combat isn't just about winning—it's about creating something beautiful through skilled play.

Galactic Overworld
"Across the void, alien hives spread like cancer—only the brave stand between worlds and extinction."

🌌 Lore & Story

The Void War Begins

In the year 2387, humanity had spread across dozens of star systems, establishing prosperous colonies and trade routes throughout the galaxy. For three centuries, space belonged to humanity—until the day the Void Swarm emerged from the dark spaces between stars.

These alien invaders didn't conquer worlds—they consumed them. Entire planetoids were hollowed out and transformed into massive hive complexes, spawning endless waves of geometric war-forms that spread like a plague across human space. Traditional fleet warfare proved useless against enemies that could multiply faster than they could be destroyed.

The Starmecha Initiative

When conventional forces failed, humanity turned to a desperate solution: the Starmecha Program. These highly advanced, one-pilot combat units could penetrate deep into alien hive-worlds where capital ships couldn't follow. Armed with experimental particle-disruption weapons, they could turn the enemy's own quantum-matter composition against them—literally dissolving invader ships into harmless cosmic dust.

Each mission is a calculated strike at the heart of an alien stronghold. The goal is simple yet perilous: penetrate the hive defenses, fight through waves of defenders, and destroy the planetary core that powers each alien installation. Success means liberation of that sector. Failure means another world falls to the Void Swarm's endless hunger.

Your Mission

As an elite Starmecha pilot, you've been deployed to assault a critical alien hive-world threatening the outer colonies. Intelligence suggests this installation serves as a staging ground for the next wave of expansion into human space. The core must be destroyed before reinforcements arrive.

The particle-disruption technology turns each enemy you defeat into a cascade of brilliant energy—a visual reminder that you're not just fighting for survival, but transforming destruction into something beautiful. Each battle becomes a work of art painted across the cosmos, proving that even in humanity's darkest hour, beauty can emerge from chaos.

🎮 Controls & Interface

The player pilots a highly maneuverable starmecha in a 2D sideview battlefield. Unlike traditional shmups with fixed firing directions, the mecha freely rotates and aims with 360-degree precision using mouse control, creating a true twin-stick experience that emphasizes tactical positioning and weapon selection.

🏃 Movement

W A S D - Free movement in all directions
X - Teleport to mirrored position

⚔️ Combat

Mouse Aim - Rotate mecha and weapons
Mouse 1 - Mass Driver burst fire
Mouse 2 - Frag shotgun spread
Q - Guided missile launch

🛡️ Defense

E - Energy shield (3 sec duration, 9 sec recharge)
Stardust Assault Combat Vignette
"Every explosion paints the cosmos in brilliant color—combat becomes art."

🔄 Game Layers

1. Moment-to-Moment Gameplay

Intense twin-stick combat where players dodge enemy formations while strategically deploying three distinct weapon systems. Each weapon type—mass driver, missiles, and shotgun—requires different tactical approaches. The 360-degree aiming system means positioning and rotation are as important as reflexes, creating dynamic combat encounters where every second counts.

2. Low Metagame - Campaign Progression

Players choose campaign length (20/80/200 stages) and progress through randomized enemy waves, collecting powerups that stack throughout the entire run. Each campaign builds toward the dramatic finale where players assault the alien planetary core. Progression is measured not just in stages cleared, but in the evolving artwork created by accumulated particle effects.

3. High Metagame - Art Collection

Every completed campaign generates a unique screenshot artwork—a visual record of the player's journey through the particle-painted battlefield. These screenshots serve as trophies, showcasing different campaign lengths, ship colors, and play styles. Players build a gallery of their combat artistry, each piece telling the story of a different battle.

4. Practical Game Flow

Launch game → Select campaign length and ship color → Immediate action with waves of enemies → Gradual powerup accumulation → Spectacular core destruction finale → Screenshot capture for sharing. Sessions range from quick 15-minute bursts to epic 2+ hour endurance runs, all ending with a shareable piece of procedural art.

🎯 Game Modes

⚡ Quick Strike

20 Stages | 10-15 Minutes

Perfect for short gaming sessions. Rapid-fire action with immediate powerup gratification. Creates elegant, minimalist particle artwork. Ideal for lunch breaks or quick adrenaline rushes.

🎯 Standard Assault

80 Stages | 45-60 Minutes

The classic campaign experience. Balanced progression that allows full powerup development while maintaining intense pacing. Generates rich, detailed particle paintings with diverse color palettes.

🔥 Endurance War

200 Stages | 2+ Hours

Epic battles for dedicated pilots. Maximum powerup stacking creates god-like combat abilities. Produces incredibly dense, complex artwork with layered particle effects creating nebula-like masterpieces.

⚙️ Game Features & Mechanics

🔫 Tri-Weapon Arsenal System

Three distinct weapon types each serve different tactical roles: Mass Driver delivers precision burst-fire that penetrates multiple enemies in a line, perfect for formation breaking. Guided Missiles create expanding explosion zones at cursor position, ideal for area denial and grouped enemy elimination. Frag Shotgun spreads super-heated projectiles in a wide cone, devastating at close range but blocked by front-line enemies.

flowchart TD A[Mouse Input] --> B{Weapon Selection} B -->|Mouse 1| C[Mass Driver] B -->|Q Key| D[Guided Missile] B -->|Mouse 2| E[Frag Shotgun] C --> F[Penetrating Line Attack] D --> G[Explosive Area Effect] E --> H[Wide Spread Cone] F --> I[Formation Breaking] G --> J[Area Denial] H --> K[Close Range Clearing]

✨ Particle Destruction Engine

The game's signature feature transforms every destroyed object into a cascade of colorful falling sand particles. When enemies are hit, they burst into particles matching their original color, which then shift through fiery neon hues before fading to black. This creates a persistent visual history of combat across the battlefield, with secondary dark particles accumulating to form nebula-like background effects.

👾 Dynamic Enemy Formation System

Enemy waves spawn in randomized geometric formations and exhibit emergent behavior—sometimes maintaining group cohesion, other times scattering chaotically across the battlefield. Orange warning indicators preview spawn locations, allowing players to avoid accidental collisions. Formation patterns vary from tight clusters requiring area weapons to scattered lines perfect for mass driver penetration.

📈 Progressive Powerup System

Each wave's final enemy drops an artifact that permanently enhances player capabilities. Powerups include health restoration, weapon enhancement (+5% blast radius, firing duration, or velocity), and defensive orbs that absorb incoming damage. Effects stack throughout the entire campaign, creating a satisfying power curve from vulnerable early stages to god-like late-game capabilities.

🛡️ Tactical Defense Abilities

The energy shield provides 3 seconds of invulnerability with a 9-second recharge cycle, requiring strategic timing for maximum effectiveness. The teleport ability instantly moves the player to the opposite mirrored position on the battlefield, enabling dramatic escapes and repositioning strategies. Both abilities encourage active defense rather than passive avoidance.

🎨 Art Generation Through Gameplay

Every playthrough creates a unique piece of procedural artwork through accumulated particle effects. The final screenshot captures the player's journey—longer campaigns produce denser, more complex compositions while different play styles create distinct visual signatures. Ship color choice influences the artwork's palette, making each player's gallery uniquely personal.

Particle Destruction System
"Watch enemies dissolve into rivers of light—destruction has never been so beautiful."
Stardust Assault Box Art

Stardust Assault

When alien invaders threaten the galaxy, only one pilot stands between chaos and extinction. Pilot your advanced starmecha through waves of enemies in this spectacular fusion of classic shmup action and revolutionary particle physics.

Master three devastating weapon systems. Paint the cosmos with explosive artistry. Transform destruction into beauty as every enemy becomes a cascade of brilliant particles across the battlefield.

From quick 15-minute skirmishes to epic 2-hour campaigns, create your own unique artwork through skillful combat. Every playthrough ends with a shareable masterpiece—proof of your tactical prowess and artistic vision.

Experience the evolution of the shooter genre. Turn warfare into art.