Reactorcore's Personal Game Design Project

Antigrav Deconstruction

Therapeutic Brick Breaker

Experience the zen of systematic demolition in zero gravity. Antigrav Deconstruction transforms the classic brick breaker into a meditative space opera where derelict stations become cascades of colorful particles, each collision a moment of therapeutic satisfaction.


No timers. No failure states. No stress. Just pure, physics-driven demolition therapy where every destroyed module bursts into beautiful falling sand simulations that react, combine, and transform in mesmerizing ways.


Collect the cosmic debris to construct randomized starships and watch your personal fleet grow with each station you peacefully dismantle.

๐ŸŽฏ Target Audience

Stress Relief Seekers: Players looking for therapeutic gaming experiences that provide relaxation without pressure. Appeals to those who enjoy physics simulations, particle effects, and meditative gameplay loops.


Complexity Level: Beginner-friendly with intuitive mouse controls, suitable for all ages and gaming experience levels.

๐ŸŒŸ Game's Purpose

Stress Relief & Flow State: Fulfills human needs for peace, play, and autonomy through satisfying destruction mechanics without consequences.


Provides a safe space for controlled chaos and creative expression through physics manipulation and material interaction experimentation.

๐Ÿ’ซ Core Concept

Meditative Demolition: Transform anxiety into zen through the satisfying act of systematic deconstruction. Each impact creates beautiful particle cascades that reward the player visually and emotionally.


Complete player agency over pacing and approach, with no wrong choices or punishment for experimentation.

"In the vast cosmic graveyard where civilizations rise from the ashes of their predecessors, every dismantled relic becomes tomorrow's hope."

Lore & Story

๐ŸŒŒ The Greater Setting

In the far reaches of the Stellar Reclamation Zones, a thriving space civilization has mastered the art of renewal through systematic deconstruction. These vast regions of space contain the remnants of countless failed colonies, abandoned research stations, and derelict industrial complexes - the graveyard of humanity's first chaotic expansion into the void.


Your role is that of a certified demolition specialist operating within the Therapeutic Reclamation Corps, an organization that discovered that the meditative process of careful deconstruction not only recovers valuable materials but also provides profound psychological benefits to practitioners. What began as industrial necessity evolved into a form of space-age therapy.


๐Ÿ—๏ธ The Purpose

The growing civilization requires a constant supply of reclaimed materials to construct new vessels, habitats, and infrastructure. Rather than mining virgin asteroids or depleting planetary resources, they've embraced the philosophy of cosmic recycling - transforming the failures of the past into the foundations of the future.


Each demolished station provides specific material types that determine what kind of starship can be constructed. Civilian vessels require balanced materials for comfortable living spaces. Industrial ships need dense metals and durable composites. Military craft demand specialized alloys and energy-conductive materials. The diversity of derelict stations ensures that all needs of the civilization can be met through thoughtful deconstruction.


โš–๏ธ Current Mission

Your current assignment places you in the Eta Sector Reclamation Zone, where automated systems have identified thousands of suitable targets for therapeutic demolition. Your task is simple: systematically process these derelicts using your antigrav demolition chamber, collecting materials with zen-like focus while contributing to the greater cosmic cycle of renewal.


The beauty of this work lies not in the destruction itself, but in the transformation - watching complex structures become simple elements, observing materials interact and combine in unexpected ways, and knowing that each particle you collect will soon become part of a vessel carrying hope, knowledge, or life to new frontiers.

Controls & Interface

Intuitive mouse-driven spacecraft control designed for precision and flow:

Mouse Movement
Navigate your demolition drone smoothly toward cursor position. Automatic collision detection prevents flying through solid station modules.
Left Click
Launch electromagnetic ball upward or recall it via tether connection. Ball auto-returns if it exits the bottom boundary.
Mouse Wheel
Switch between 4 elemental ball types (Fire, Electric, Acid, Spike-Rock). Triggers 0.2x slow-motion for 1 second to aid precision targeting.
Right Click
Create localized gravity field around your drone to manipulate falling particles. Pull debris toward you for satisfying physics interactions.
"Every shattered station becomes stardust, every collision a moment of zen in the infinite expanse of space."

Game Layers

๐ŸŽฎ Moment-to-Moment Gameplay

Pure physics-driven demolition using an electromagnetic tethered ball system. Players control a space drone, launching elemental balls at procedurally generated station modules. Each impact creates satisfying bursts of falling sand particles with unique behaviors - solids fall down, gases rise up, liquids flow and pool. Elemental matching creates larger explosions, but there's no punishment for experimentation.

๐Ÿ—๏ธ Low Metagame

Each demolished station becomes resources for starship construction. Collected particles determine the type and appearance of your next vessel. Complete campaigns of 5-10 stations to unlock different ship archetypes (Civilian, Industrial, Military, Research, Recreation). Progress feels meaningful as your fleet grows with each demolition session, creating a tangible sense of achievement.

๐ŸŒŒ High Metagame

Your constructed starships serve a growing space civilization, creating an ongoing narrative of renewal through destruction. Ships are dispatched to serve various functions, and their success generates new derelict stations for demolition. This creates a sustainable loop where destruction feeds creation, and your therapeutic sessions contribute to a larger simulated universe that evolves over time.

โฑ๏ธ Practical Game Flow

Sessions range from 5-minute stress breaks to hour-long flow sessions. Natural stopping points occur after each station demolition, with starship construction providing satisfying closure. No punishment for pausing mid-destruction - your progress is always preserved. Perfect for therapeutic breaks during work or extended relaxation sessions.

Game Features & Mechanics

๐Ÿงช Falling Sand Physics Engine

Advanced cellular automata simulation where each destroyed station module bursts into hundreds of individual particles. 6 material types per level (2 solids, 2 liquids, 2 gases) each with unique colors and behaviors. Particles interact realistically - liquids pool and flow, gases rise and disperse, solids accumulate in gravity wells. Hidden material transformations occur when different types touch, creating emergent chemistry experiments that reward curiosity and observation.

โšก Dynamic Elemental Ball System

Four distinct ball types create varied demolition experiences: Fire (thermal expansion), Electric (chain reactions), Acid (corrosive spread), and Spike-Rock (kinetic impact). Each element has randomized effectiveness against different station materials, encouraging experimentation. Explosion size scales with ball velocity, rewarding skillful ricochet shots and momentum building.

๐Ÿ—๏ธ Procedural Station Generation

Every derelict station is unique, built from modular components that ensure fresh challenges without repetition. Stations feature varied layouts, material distributions, and structural integrity patterns. Some favor wide, sprawling demolition, others require precise targeting of key support structures. The generation algorithm ensures balanced material distribution while creating visually interesting and strategically engaging targets.

๐ŸŒˆ Material Interaction Chemistry

Particles don't just fall - they react and transform when touching other materials. Each level features 3 hidden transformation reactions that players discover through experimentation. Some materials assimilate others, some repel, some create entirely new substances. This creates emergent puzzle elements within the physics simulation, encouraging players to experiment with different demolition strategies to trigger rare reactions.

๐ŸŒ€ Selective Gravity Field Manipulation

Dual gravity systems create the therapeutic core experience: downward rays collect heavy materials in bottom trays, upward rays draw light materials to ceiling collectors. Players can create localized gravity fields with right-click, allowing for satisfying particle manipulation and debris herding. This system makes every particle meaningful - nothing is waste, everything becomes part of your resource collection.

๐Ÿš€ Starship Construction & Collection

Demolished materials automatically generate unique pixel-art starships based on collected particle types and quantities. Five ship archetypes (Civilian, Industrial, Military, Research, Recreation) influence design generation. Each ship is saved as a PNG file, creating a permanent collection of your therapeutic achievements. Ships are dispatched to serve your civilization, creating narrative context for the destruction and giving long-term meaning to each demolition session.

"Watch as fire meets ice, acid dissolves metal, and electricity arcs between particles - chemistry becomes art in zero gravity."

Material Interaction Flow

graph TD A[Station Module Destroyed] --> B[Particle Burst Generated] B --> C{Gravity Classification} C -->|Heavy Materials| D[Fall to Bottom Collector] C -->|Light Materials| E[Rise to Top Collector] C -->|Medium Materials| F[Float in Chamber] D --> G{Particle Collision} E --> G F --> G G -->|Same Type| H[Accumulate Peacefully] G -->|Compatible Types| I[Transform to New Material] G -->|Reactive Types| J[Create Chain Reaction] G -->|Repulsive Types| K[Scatter Apart] H --> L[Collect as Resources] I --> L J --> M[Spectacular Visual Effects] K --> N[Create Dynamic Patterns] M --> L N --> L L --> O[Generate Starship Components] O --> P[Construct New Vessel] style A fill:#8a4fca style B fill:#b85bb3 style L fill:#6b47a1 style O fill:#8a4fca style P fill:#b85bb3
Antigrav Deconstruction Box Art

Antigrav Deconstruction

Transform destruction into meditation. In the depths of space, derelict stations await your therapeutic touch. Each demolished module becomes a cascade of beautiful particles, dancing in artificial gravity as they sort themselves into the building blocks of tomorrow's starships.


No pressure, no timers, no failure - just pure physics-driven satisfaction as you systematically dismantle the past to construct the future. Watch materials react and transform in ways that surprise even veteran demolition specialists.


Your stress becomes stardust. Your actions become art. Your fleet becomes legend.


Experience the zen of controlled chaos in zero gravity.